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Tecnhiques
Techniques

Tail Endurance (3 AP)
-Non Battle-
Description: The user will no longer be paralyzed when having his tail grabbed and no stats will be reduced.
Requires: PL over 5000, being a Saiyan.

Ki Blast (1 AP)
PV: 0
KD: 2
Actions: 1
Description: A basic KI manipulation. You can create up to 3 Ki Blasts in 1 action, each draining 2 KI.
Requires: None.

Ki Beam (2 AP)
PV: 5
KD: 5
Actions: 1
Description: A basic ki manipulation.
Requires: Ki Blast.

Bukujutsu (1 AP)
-Non Battle-
Description: The ability to levitate.
Requires: None.

Kamehameha (4 AP)
PV: 20
KD: 20
Actions: 2
Description: An advanced form of Ki Beam.
Requires: Ki Beam, Training under Roshi.

Galick Gun (4 AP)
PV: 20
KD: 20
Actions: 2
Description: An advanced form of Ki Beam.
Requires: Ki Beam, Training under King Vegeta.

Bakuhatsuha (6 AP)
PV: 35
KD: 30
Actions: 1
Description: The user makes a huge area explode by raising two fingers.
You can't dodge this attack unless you have learned Bukujutsu. You can use this technique only once in a battle.
Requires: Ki Beam, Bukujutsu.

Solar Flare (3 AP)
-Non Attack-
KD: 7
Actions: 1
Description: The user creates a bright flash, making his opponent go blind for 1 turn. The opponent can't dodge any attacks followed by this technique and can't do anything during his next turn. After using this technique you need to wait 3 for your turns before you can use it again.
Requires: Ki Beam, Bukujutsu.

Dodon Ray (5 AP)
PV: 25
KD: 30
Actions: 1
Description: A heated, thin beam that relies on precision.
Requires: Ki Beam, Bukujutsu.

Image Projection (2 AP)
-Non Battle-
KD: 15
Actions: 1
Description: The user creates a false image of himself. The opponent can only attack the image. Once the image is hit it fades away. Can be used only once in a battle.
Requires: Ki Beam.

Full Power Energy Wave (3 AP)
PV: 15
KD: 15
Actions: 1
Description: The full powered version of the Ki Beam.
Requires: Ki Beam.

Masenko (2 AP)
PV: 15
KD: 12
Actions: 1
Description: A beam that is charged above the user's head.
Requires: Ki Beam, Bukujutsu.

Masendan (4 AP)
PV: 19
KD: 15
Actions: 2
Description: A variation of Masenko. Created by charging Masenko for longer.
Requires: Masenko.

Double Masenko (5 AP)
PV: 30
KD: 24
Actions: 1
Description: Two Masenkos that are fired at the same time.
Requires: Masenko.

Energy Ballet (5 AP)
PV: 30
KD: 32
Actions: 1
Description: A huge energy ball that is placed above the opponent's head and then pours down like a rain of beams. This attack is counted as 5 different attacks.
Requires: Ki Beam, Bukujutsu.

Special Beam Cannon (5 AP)
PV: 35
KD: 45
Actions: 2
Description: Two beams, one is straight and the other is coiled, are fired together in an almost unstopable attack.
Requires:Masenko.

Hell Flash (Upgrade Needed)
PV: 45
KD: 40
Actions: 1
Description: Two scorching beams that are fired from two built-in cannons. You can use this technique only once in a battle.
Requires: Built-In Cannons.

Burning Attack (4 AP)
PV: 18
KD: 18
Actions: 1
Description: A yellow attack that is fired by using rapid hand movements.
Requires: Ki Beam.

Heat Dome Attack (6 AP)
PV: 29
KD: 29
Actions: 1
Description: A yellow dome of energy explodes around the user in addition to a beam that is fired upwards.
Requires: Burning Attack.

Breath Blast Attack (3 AP)
PV: 10
KD: 10
Actions: 1
Description: A strong energy beam that is fired from the mouth.
Requires: Ki Beam.

Maximum Buster (5 AP)
PV: 26
KD: 30
Actions: 1
Description: An huge energy beam that is charged above the user's head.
Requires: Ki Beam, Bukujutsu.

Tri Beam (7 AP)
PV: 50
KD: 30
Actions: 1
Description: A powerful, life-risking attack that also drains 20 HP each time it is used.
Requires: Dodon Ray, Solar Flare.

Big Bang (5 AP)
PV: 25
KD: 25
Actions: 1
Description: A comet-like attack that causes a big explosion.
Requires: Ki Beam.

Final Flash (6 AP)
PV: 30
KD: 30
Actions: 2
Description: A strong discharge of energy that was gathered in both hands.
Requires: Galick Gun, Big Bang.

Super Kamehameha (6 AP)
PV: 30
KD: 30
Actions: 2
Description: A stronger version of the Kamehameha.
Requires: Ki Beam, Kamehameha, Training under Roshi.

Super Galick Gun (6 AP)
PV: 30
KD: 30
Actions: 2
Description: A stronger version of the Galick Gun.
Requires: Ki Beam, Galick Gun, Training under King Vegeta.

Death Beam (6 AP)
PV: 40
KD: 50
Action: 1
Description: A small, fast, bullet-like beam that is fired from the finger.
Requries: Ki Beam, Bukujutsu.

Double Kamehameha (7 AP)
PV: 40
KD: 40
Actions: 2
Description: Two Kamehamehas that are fired at the same time.
Requires: Kamehameha

Kienzan (5 AP)
-Instant Kill-
KD: 50
Actions: 3
Description: A sharp disc made of energy that kills the opponent instantly if hit.
Requires: Ki Beam.

Genki Dama (10 AP)
PV: 70
KD: 0
Actions: 3
Description: An giant ball that contains the energy of all living creatures. You can charge it up to 7 more turns, each turn adding +10 to the technique's PV. The charge doesn't stop when the user gets hit. Can only be used when the opponent has 50% or less HP.
Requires: Ki Beam, Bukujutsu, Solar Flare, Training under King Kai.

Death Ball (8 AP)
PV: 70
KD: 70
Actions: 3
Description: A red ball of energy that is created from the tip of the finger.
Can only be used when the opponent has 50% or less HP.
Requires: Death Beam.

S.S Deadly Bomber (11 AP)
PV: 100
KD: 90
Actions: 1
Description: A giant, crimson-pink energy ball is created around the user and then unleashed. Can only be used when the opponent has 30% or less HP.
Requires: Ki Beam, Bukujutsu, Being an Android.

Full Power S.S Deadly Bomber (13 AP)
PV: 200
KD: 100
Actions: 1
A stronger version of S.S Deadly Bomber. Can only be used when the opponent has 30% or less HP.
Requires: S.S Deadly Bomber.

Dragon Punch (8 AP)
-Instant Kill-
KD: 100
Actions: 1
Description: By jumping or flying the user penetrates the opponent, making it an instant kill. Can only be used when the opponent has 30% or less HP.
Requires: Ki Blast.
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